

But I strongly suspect that this is not the case." I can only hope that these people could afford it, and that they were doing it to support us, and not to feed an addiction. Despite this, we found that some number of players spent many thousands of dollars on rubies. "In Clicker Heroes 1, we never tried to abuse players with our real-money shop, and for the most part we designed it without the shop in mind so that you never have to purchase rubies to progress. That alone is not a bad thing, until it gets abused," reads the post. Though much of the recent microtransaction debate centers around the arguably addictive practice of buying random-chance loot boxes, Playsaurus says part of the reason it is leaving free-to-play behind is because real-money shops appeal to that same kind of addiction. As a result, Clicker Heroes 1 is kind of a Frankenstein of a game, our hands always having been tied by the fact that we couldn't easily change things that people paid for."īeyond game design, the developer says the decision is based on ethics as well. "We've experienced this many times in the past. If we make changes to the game that are better for the game but *feel* worse for any one particular player at any stage of the game, we get backlash from that player," says the post. "People paid real money to get the current state of their game where it is at, and they've developed an expectation that it would be good for a long time.


The post describes Clicker Heroes 1 as a "Frankenstein of a game" because of this, saying that the potential backlash from paying players kept the team from changing certain elements that could've improved the game overall. Playsaurus points out that introducing real-money transactions into a game ultimately limits both the game's design and the changes developers can make following a game's launch. The decision falls on the heels of a rather heated industry-wide discussion on the role of microtransactions in the modern game industry.

The developer explained its decision in a post to the Clicker Heroes 2 website, boiling the decision down to both ethical and game design reasons. Clicker Heroes developer Playsaurus has decided to move on from the microtransaction-based free-to-play model uses in the original Clicker Heroes, instead opting to make its a sequel paid, single-purchase game.
